Ergonomics in Design: The Magazine of Human Factors
Applications
Winter 2005
Volume 13, Number 1
6 Remember
Hawthorne (Laws & Rules)
By Brian Peacock
8 Hedonomics:
The Power of Positive and Pleasurable Ergonomics
By Peter A. Hancock, Aaron A. Pepe, & Lauren L. Murphy
Once individual users' safety and functionality needs are satisfied, pleasure should be considered in the design of products, systems, tools, and environments.
15 Predicting and Evaluating Misuses of
Products
By William B. Askren
Manufacturers can use the tool described here to foresee misuses of their products and take steps to improve product safety for consumers.
By Frank J. J. M. Steyvers & Addie Johnson
Symbols of death, such as a roadside cross, convey danger unambiguously, but drivers might not want to see them implemented in roadside speed control signs.
25 Representative Sampling of Users? To the Contrary
By Melody Carswell,
Shannon Rinaldo, & Eric Stephens
32 Human
Factors Everywhere – An Observation about Instant Gratification (Perspectives)
By Susan Spraragen
Spring 2005
Volume 13, Number 2
4 Unwanted
Energy – Vibration (Laws & Rules)
By Brian Peacock, Geoffrey Chase, Robert Fox, & Richard Parker
5 Social Exchange in a Computer-Intensive
Work Setting
By Valerie L. Shalin
Redesign of a flight control room accommodates new computers but impedes social exchange in the workplace.
13 Better
Taxiway Surface Markings, Safer Airports
By Steven Estes, Oscar Olmos, Cheryl Andrews, Anthony D. Andre, Susan Chrysler, & Dan Hannon
A multidisciplinary team develops markings designed to reduce the numb of runway incursions.
18 Error in
Stair Measurements
By Daniel Johnson
A new measurement method achieves more accurate results of stair slope compared with the traditional method.
23 On-the-Job
Training: Tips for Ensuring Success
By Renée E. Derouin, Tiffany J. Parrish, & Eduardo Salas
Organizations can
get better return on investment following the training guidelines described
here.
Summer 2005
Volume 13, Number 3
6 Naive Realism: Misplaced
Faith in Realistic Displays
By Harvey S. Smallman & Mark St. John
A theory of why users and displays designers prefer highly realistic, supposedly intuitive displays despite their poor performance.
14 Award-Winning
Qualities of the Microsoft Office Keyboard
By Hugh McLoone
The product design
process begins with a statement of vision and values, proceeds through
"motto" development, and then achieves success after iterative
prototyping and testing.
18 Training in Virtual and
Augmented Realities: An Interview with Bruce Knerr
By Roger M. Hamilton & John P. Holmquist
This U.S. Army psychologist shares his perspective on the challenges of and future directions for virtual and augmented reality training systems.
23 The Tale of a Two-Faced Tiger
By P. A. Hancock
recognizing the commonalties across apparently dissimilar accident types, designers can help reduce their frequency and impact.
30 Beyond Usability: The New Symbiosis
(Provocations)
By Doug Griffith
36 If I Had Control Over
the Design . . . (Perspectives)
By Susan Spraragen
Fall 2005
Volume 13, Number 4
By Brian Peacock & Lila Laux
7 Choosing
Team Collaboration Tools: Lessons from Disaster Recovery Efforts
By Cheryl A. Bolstad & Mica R. Endsley
Extraordinary situations, such as natural disasters, teach us the importance of matching communication support tools to the task.
21 Questions on Room Color: Answers for
Workplace Designers
By Sae Lynne Schatz
& Clint A. Bowers
Evidence from
scientific studies on color fails to support many claims about the effect
of room color on human performance,
behavior, or mood.
15 New
Displays for the Space Shuttle Cockpit
By Jeffrey W. McCandless, Bruce R. Hilty, & Robert S. McCann
Color is critical in
reducing workload and enhancing situation awareness for shuttle astronauts.